Lightweight by architecture

More tools.
Less weight.

Instant replay, screenshots, voice controls, exact trims, overlays, compression, and game-aware organization—packed into one quiet local app. Hardware encoding handles the heavy work while on-demand tools stay asleep until you use them.

  • Hardware encoded
  • Tools load on demand
  • No cloud required
  • Checking active users…
Replay Buffer active
Flashback Replay dashboard showing a full 45-second replay buffer and recent game clips
Replay ready45 of 45 seconds
ON DEVICENothing uploaded
One lightweight app
CaptureInstant replay + screenshots
EditTrim + Discord compression
PersonalizeProfiles + overlays
FootprintTray-first + on demand
A fair comparison

Fast local clipping.
Measured honestly.

Flashback, Medal, and NVIDIA ShadowPlay were tested on the same PC in the same repeatable Cyberpunk 2077 workload. The charts show every result—even when another recorder wins a metric.

Measured July 23, 2026 · controlled 1080p test

One PC. One game. No borrowed numbers.

Flashback, Medal, and NVIDIA ShadowPlay were measured on the same Ryzen 7 9800X3D and RTX 5070 using Cyberpunk 2077’s repeatable built-in benchmark.

PresentMon + game results
+29.0%More FPS than Medal

Flashback retained 140.92 FPS while Medal averaged 109.23 FPS in the same 1080p benchmark.

+31.5%More FPS than ShadowPlay

The same Flashback pass finished 33.74 FPS ahead of NVIDIA ShadowPlay.

238.9 MiBLowest resident memory

About 82% less resident memory than Medal and 52% less than the listed ShadowPlay processes.

1080p

Cyberpunk 2077 · native raster

1920×1080 · H.264 · 60 FPS · 60-second replay · 20 Mbps

Recorder-off baseline149.69 FPS
Average game FPSHigher is better
Flashback−5.86% vs recorder off
140.92
Medal−27.03% vs recorder off
109.23
ShadowPlay−28.40% vs recorder off
107.18
1% low FPSHigher is better
Flashback−0.85% vs recorder off
103.45
Medal−22.69% vs recorder off
80.66
ShadowPlay−24.42% vs recorder off
78.86
Resident memoryLower is better
FlashbackLowest measured footprint
238.9 MiB
Medal5.5× Flashback
1,313.7 MiB
ShadowPlay2.1× Flashback
500.2 MiB
Private memoryLower is better
FlashbackCommitted address space
336.4 MiB
Medal4.6× Flashback
1,537.7 MiB
ShadowPlay2.0× Flashback
667.4 MiB
RecorderAvg FPSvs baseline1% low0.1% lowP99 msProcess CPURAMPrivateEncodeGPU power
Flashback0.6.22140.92−5.86%103.4591.059.270.59%238.9 MiB336.4 MiB7.56%194.1 W
Medal2630.351.1109.23−27.03%80.6675.4912.070.52%1,313.7 MiB1,537.7 MiB9.58%182.1 W
ShadowPlay11.0.8.299107.18−28.40%78.8673.2112.310.01%*500.2 MiB667.4 MiB—*205.8 W

Flashback and Medal were verified at 20 Mbps. ShadowPlay used the same visible 1080p, 60 FPS, 20 Mbps settings. Its CPU and encode work is distributed across NVIDIA’s overlay, driver, and injected components, so the listed-process CPU and encode fields are not a complete total.

Read the result, not a made-up score

What this benchmark does—and does not—say.

Every run used Cyberpunk’s High raster preset at native 1920×1080. Ray tracing, upscaling, frame generation, VSync, and frame caps were disabled. System audio was enabled, microphones were disabled, and each recorder kept a 60-second H.264 replay buffer.

The recorder-off baseline, Medal, and ShadowPlay figures are three-run means. Flashback is the final measured 0.6.22 optimization pass; earlier Flashback development runs were excluded because the capture engine changed between them. Hardware, drivers, game updates, and capture settings can change results, so these numbers describe this PC and workload rather than every system.

Game
Cyberpunk 2077 2.31
CPU
Ryzen 7 9800X3D
GPU
GeForce RTX 5070
Driver
NVIDIA 610.74
OS
Windows 11 build 26200
Capture
PresentMon 2.5.1
Packed with tools. Not background weight.

Deep when you need it.
Quiet when you don’t.

The always-ready part stays focused on capture. The interface, editor, health checks, and compression do their work on demand, then get out of the way again. Cloud sharing is coming soon and remains disabled in the public release.

01

Light by design

Hardware-encoded capture stays focused on the replay buffer. The editor, analysis tools, and sharing workflow only wake up when you ask for them.

A focused background host
02

One complete toolkit

Instant replay, screenshots, voice controls, exact trims, Discord compression, input overlays, and separate audio tracks live in one coherent app.

No second editor or overlay app
03

Local and organized

Game-aware folders, flexible filenames, storage insights, and planned cloud sharing keep every capture easy to find without taking control of it.

Your clips stay yours
One clean loop

Play. Press save.
Keep moving.

The buffer runs whether a game is open or not. When something worth keeping happens, Flashback exports it in the background and immediately keeps recording.

  1. 1
    Keep playingThe rolling buffer stays ready in the tray.
  2. 2
    Press one shortcutSave the previous 45 seconds—or the duration you chose.
  3. 3
    Find it already filedGame folder, filename, instant preview, done.
Explore every feature
Clips Game folders
Flashback Clips library with organized VALORANT recordings, video previews, and clip actions
Big feature set. Small amount of friction.

Simple first.
Powerful underneath.

Start with a tuned preset, then add per-game profiles, smart replay lengths, separate audio tracks, overlays, storage intelligence, and Ghost Mode without turning setup into a project.

Competitive1080p · 60 FPS · 10 Mbps
Balanced1080p · 60 FPS · 15 Mbps
Quality1440p · 60 FPS · 21 Mbps
High motion1080p · 120 FPS · 24 Mbps
Ready when you are

Don’t recreate the moment.
Keep it.

Get the complete Flashback toolkit in one lightweight Windows app. No signup, setup maze, or cloud account required for local capture.

Download for Windowsv0.7.35 · Windows 11 x64 · 137 MBOne-click setup EXE · Installs for your Windows account